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Letter Sound Accuracy, You're a Liar!

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Activity Type: Build Accuracy
Activity Form: Game
Grade: K, 1
Group Size: Small Group
Length: 15 minutes
Materials: Letter cards, index cards
Goal: Given a letter, the student can identify the sound that letter makes (“d” -> "/d/")
Items: All letter sounds learned so far.

What to do

  1. Before introducing the game print Letter cards. Glue letter cards to index cards, and laminate if possible. Sit students in a circle, and deal cards to each player.
  2. Today we are going to play a game with this deck of cards. You each have the same number of cards. Look at your cards, but don’t let anyone else see them. Who has the “a” card?
  3. Okay, you will go first. You must put your card down, face down, in the middle. As you put it down, you must say the letter and the sound. Show us how to put your card down. Give the student who is the first player a chance to demonstrate putting her card down.
  4. Now, the person sitting next to you must go next. What comes after “a?" Give the students a chance to answer. Good. “B” comes after “a.” So, the next person must put down the “b” card, even if you don’t have “b.” So if you don’t have “b” you must put down another card, face down, and say it is “b.” Got it?
  5. If you think someone is lying then you must call out, “You are a liar!” How would you know if someone is lying? Allow students to answer. Make sure they understand that someone would be lying if they don’t have the correct card in their hand.
  6. If you call someone a liar, the person must turn their card over. If the person was lying, then they must pick up all the cards in the middle. If the person was not lying, then the person who called them a liar must pick up all the cards in the middle.
  7. The first person to get rid of all of their cards is the winner.
  8. Does anybody have any questions? Answer any questions. Observe students play the game for the first few minutes to make sure they understand the rules.
  9. Observe small groups of students play the game. For the students who struggle, give them help and make a note in an Activity Log.

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