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Word Family Fluency, Take a Roll

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Activity Type: Build Fluency
Activity Form: Game
Grade: K, 1
Group Size: Small Group
Length: 15 minutes
Materials: A blank die or small cube, 1 fine point permanent marker, 1 Image:Take A Roll Scorecard.doc for each player
Goal: Given a word ending, the student can identify a word from the same family (“ack” - > “back”).
Items: All word family words learned so far

What to do

  1. Before introducing the game, use a fine point permanent marker to write four different word endings on each side of a blank die or cube. For example, write "an", "ap", "ag", and "at" on 4 different sides. On the remaining two sides, write “lose a turn” and “roll again.”
  2. Pass out Take a Roll Scorecards to all students participating in the game.
  3. Today we are going to play a game and practice all the word families we have been learning. When it is your turn, you must roll the die. Then you must think of a word that goes with the word family you landed on.
  4. For example, if I rolled and the die landed on “an,” what word can I say? Call on a student with his hand raised. Very good. I could say the word “man.”
  5. Once you have said you word, you need to write the word on your list (Take a Roll Scorecard). Remember, you can only give a word one time. If you say a word twice, you lose a turn and you must pass the die to the next person.
  6. What do you think happens if you land on “roll again?” Call on a student with this hand raised. Very good. You can take another turn. What do you think happens if you land on "lose a turn?" Call on a student with his hand raised. Very good. Your turn is skipped and you must pass the die on to the next person.
  7. When time is up, the player with the most words on his list is the winner!
  8. Observe small groups of students play the game. For students who struggle, give them help and make a note in an Activity Log.

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